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Scaling Sci-Fi – 3D Sketching from Jets to Motherships

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Concept design of space ships in 3D Coat, Blender and Photoshop
5
5/5
(4) Ratings
3,015 students
Created by Anton Tenitsky
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What you'll learn

  • Develop proficiency in navigating through the 3D Coat workspace to efficiently execute design tasks.
  • Explore and master the major tools essential for initiating and developing ship concepts in 3D Coat.
  • Learn how to seamlessly integrate and texture the design in Photoshop and set up the scene in Blender for an impressive showpiece.
  • Explore various design approaches, from aerodynamic space jets to alien ships.
This course includes:
11.5 total hours on-demand video
0 articles
7 downloadable resources
145 lessons
Full lifetime access
Access on mobile and TV
Certificate of completion
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Course content

Requirements

  • No 3D Coat knowledge is required. Basics of Blender and Photoshop would be very helpful.

Description

Dive in concept designing of ships from tiny jets to motherships. I will walk through the whole process and cover 3D Coat interface, main tools, and the latest features (3D Coat 2023.23 and up is necessary) I will show how to set everything up in Blender and make a great showpiece.

6 ships were created, and each had a specific design challenge to tackle. 

Project files include all ships in one Blender file, alphas for sculpting, and one nebula background from my 10 nebula map pack.

No prior knowledge of 3D Coat is required. Basic knowledge of Blender and Photoshop is very useful.

The course is made of small-length videos 1-3 minutes per tool. It makes it convenient to navigate and study.

Long processes are recorded in timelapses with narration.

COURSE STRUCTURE:

Part 1 – Interface and Navigation

Introduction to the basics of 3D Coat user interface. 

Part 2 – Introduction to Main Tools

The major tools that will get you started with concepting.

02 – Advanced Techniques – Industrial Ship Design

Step-by-step process of ship sculpting with angular shapes. Texturing in Photoshop and scene set up in Blender.

03 – Streamline Design – Space Jet

Step-by-step process of jet sculpting with complex aerodynamic shapes. Texturing in 3D Coat and exporting to Blender.

04 – Organic Design – Organic Ship

Organic sculpting for alien ships and re-using kitbash of already created elements. More complex texture set up in Blender

05 – Round Shapes – Big Cruiser

Process of making circular ship concept. Solving texturing difficulties in Photoshop.

06 – Huge Scale – Mothership

More conventional greeble design sculpting and tileable texture overlay in Blender.

07 – Warped Design – Space Station

Solving the problem of creating complex warped shapes. Extra final tips on better shading in Blender and rendering.

Happy watching!

Who this course is for:

  • This course is designed for individuals with an interest in concept designing of space ships. Who want to get a quick start doing this in 3D Coat.
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